I don't agree with Mark's nitpicky assessment of the graphics. Sure, the Xbox version looks better, but you won't find a graphically slicker Cube game than Splinter Cell. Everything else he says is right on, though. The stealthy gameplay is incredible.
Even though you get more varied action from a Metal Gear Solid , what's here is so well designed, I remained jaw-dropped impressed from start to finish. The developers crafted such a tight game, with clever level designs that will consistently challenge you. I also like that the GBA link-up stuff wasn't just half-assed slapped on--the new radar and sticky bomb are nice bonuses and pretty useful. You won't find a cooler special-ops game than this This is my third time running through Splinter Cell, and the game just seems to get better and better every time I play it.
Ubi Soft's stealth masterpiece has replay value up the wazoo--it's a real rush to master the layout of the levels, then attempt to slip past all of the guards unseen, never setting off an alarm. Hand it to a friend, and you have another set of eyes watching your back a setup that saved my hide several times.
It's a nice addition to an already fantastic experience. In the past, the words Tom Clancy on a game box meant that youd be coordinating a small team of operatives on an elite strike mission, as in the Rainbow Six series.
Planning out complex tactical strikes is cool for some, but tons of gamers just wanna shoot stuff without pouring over blueprints. In fact, with innovative gameplay, spectacular visuals and Clancys distinctive touch, this game might even outdo Konamis juggernaut. Splinter Cells mysterious title is actually an oblique reference to its hero, Sam Fisher.
Hes a splinter cell, a lone-wolf operative working for the governments top-secret Third Echelon department. Surprisingly, Fishers not actually a Clancy creation the developers at Ubi created him from scratch.
When we were satisfied with the concept, we presented it to Tom, explains Ubi Soft producer Mathieu Ferland. He was so impressed that he took the ball and ran with it embellishing the original concept with Clancy-esque details that only he could provide. Clancy made specific suggestions about Fishers clothing, weapons and movement, and of course, the games thrilling narrative.
Fishers adventure spans four countries, as the twisting plot unfolds through cinemas and in-game cutscenes. At the onset of each level, you get detailed instructions and mission objectives on your handy PDA.
The best way to approach tasks like disable the missile launchers and locate the missing operative is by sneaking around, but if youre feeling lucky, go guns-blazing.
You never have to play it the same way twice, says Ferland. You can muscle your way through the game by force, or you can creep along in the shadows and focus on stealth you can even play through without any kills. Its up to you to decide, but each approach will have different consequences. Since Splinter Cells technology is all rooted in reality, Fisher doesnt have the benefit of an MGS-style radar device.
Instead, you must watch an onscreen indicator that reflects how well concealed you are. Stick to the shadows and youll pass by unseen. Fisher wields some impressive firepower, but Ferland insists that the main focus of the game is not on weapons, but instead on gadgets. Its true as you progress, Fisher builds up an amazing arsenal of cool gizmos for spying, surprising and subduing.
For a detailed look at these high-tech toys, check the previous page. Mastering this gear takes time, but the payoff is worth it. Imagine spotting two guys behind a curtain with thermal goggles, silently shooting a gas-emitting distraction camera next to them, and then knockin em out with a rubber airfoil projectile.
Thats the stylish way to clear a room. As stated earlier, Splinter Cells graphical excellence stands unparalleled among upcoming Xbox releases, and the guys at Ubi are understandably proud. It seems that other developers didnt explore the Xbox as much as we did, states Ferland. Weve built everything from scratch using Xbox specifications like the vertex shader, pixel shader and shadow buffer.
Translation: It looks unbelievably good. So good it was a standout title at the annual E3 trade show this past May. It was especially nice to learn that Metal Gear Solid director Hideo Kojima, the inventive creator of the stealth-action genre, was impressed, Ferland recalls with a smile. With its mind-blowing visuals and creative gameplay concepts, Splinter Cell should provide some ample competition for Kojima's own Xbox entry, Metal Gear Solid 2 Substance.
You've suffered long enough. It's been a few months since that no-good Xbox-own-ing friend of yours first dangled Splinter Cell in front of you, knowing quite well Ubi Soft wouldn't bring it over to competing platforms until gulp But you held out, and your patience is about to pay off. It's true the PS2 can't quite match those oh-so-good Xbox visuals, but Splinter is still one of the biggest lookers on the console.
The darkest and grittiest of environments are sharply defined, and real-time moving shadows contort with every slight change of lighting. Weather effects give a palpable energy to the stages where they're a factor. And the always-available free-look camera gives you a perfect view of whatever you'd like, whenever you'd like it. But all these fancy visuals are much more than gravy; they're an essential part of Splinter's multilateral gameplay. Your primary weapon in all 10 missions yep, Ubi tacked on another sweet little treat to beef up the PS2 translation is stealth.
In fact, guns, bullets, grenades, and the like--while extremely useful at times--are secondary to one overriding gameplay tool: not being seen. Get in, get out, and leave no trace is your M. Light is your most persistent enemy, and it's used brilliantly to make things that much tougher for you.
Sure, you can sometimes charge forward guns-a-blazin', but sticking silently to the shadows will never fail, and it's a lot less messy. The game steers you toward a more subtle style of infiltration, but you always have options in Splinter Cell. Do you take the long route through the ventilation system, or cap the security cameras in the hall and try the direct approach?
However, later these algorithms fell into the wrong hands.. The campaign is presented by 11 unique missions. The online game allows you to complete 7 special cooperative missions. The possibility of free Tom Clancy's Splinter Cell Chaos Theory online game includes sharing resources, interacting with a partner, destroying enemies together and achieving your goals.
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